12 years of experience in Game Industry. Worked as a level designer on such AAA projects as Heroes of Might and Magic V and its add-ons. Had his own game studio in Moscow for 3 years. Worked as an analyst in Wargaming on World of Tanks project. Have a master degree in computer science and astronomy. Now work as a game designer in Iranian company "Deedema games".
Chance and Regularity in Clash Royale game design patterns
Randomness is the heart of Clash Royale game design approach. But how random is this randomness? What kind of regularities could we find if we look very carefully at it? And what lessons about game design, player acquisition, and monetization could we learn from it?
What could we learn from Clash Royale chance based game design decisions?
Game designers, producers, game analysts and all who are interested in game analysis.