Sylvain started his career at Effix, a Reuters company developing financial software. He contributed then led the team in charge of building a real-time distributed object middleware. Passionate about games, Sylvain left Effix in 2004 to start a games studio and publish his first game on PC. With the emergence of handheld devices he joined a studio focusing on Nintendo DS and led the development teams working on multiple platforms. Sylvain joined Rovio in 2012 and helped growing the technical teams across multiple studios. In 2014, he co-founded Helsinki GameWorks which was later acquired by Next Games. He's today juggling with Unity and Microsoft Azure to build a platform supporting the most engaging franchise-based mobile games.
Building games as services: lessons from The Walking Dead: No Man's Land
This talk is about our journey of building a technical infrastructure that supports modern free-to-play mobile games. From cheat prevention to service scalability and live operation, we will go through the challenges we've met and the solutions we've implemented to achieve the successful launch and operation of The Walking Dead: No Man's Land.
Programmers, game directors, studio heads