Christopher is an educator and game industry veteran with over 15 years' experience as an award-winning writer and game designer on games like the Crash Bandicoot series and Simpsons Hit & Run. He is one of the first people in the game industry to receive a nomination from the Writers Guild of America and was a speaker at CES 2017 on VR game design. Christopher currently works as Senior Instructor at Vancouver Film School leading hundreds of students to success in the game industry in both emerging and established technologies while also consulting for a variety of game companies internationally.
Expectations in Game Design
Design in games is greatly affected by user expectations. Violating those expectations is a proven technique to delight and surprise users but results in a user experience cost that must be managed. In this design methodology talk, Christopher will speak about ways in which game developers can improve the experiences of their users and get attention for their products in a crowded marketplace.
Attendees will leave the talk with a greater understanding of the effects and value of innovation in game design. Attendees will have a greater understanding of how new ideas and technologies should be evaluated and incorporated, or not, into their game productions.