Rayna Anderson is a Senior Narrative Designer with a background in psychology who has spent a decade designing games for a variety of platforms and screen sizes. From mobile to AAA, she works on making storytelling more integral into games of every size. Currently at Eidos Montreal, most recently she worked on Deus Ex: Mankind Divided. Previously she has designed and written games for IPs such as CSI, CSI: Miami, and Grey’s Anatomy. Rayna is highly involved in the industry, seeking to encourage others to tell their stories through games. She shares her passion and knowledge as a speaker at conferences and serves as a mentor for associations such as Pixelles.
Expanding Existing Universes
Whether penning the next installment of an established franchise or adapting a licensed property, game writers and designers face unique challenges and opportunities when working in existing universes. While some of the games we make are new creations, most of us spend a lot of time playing in other people’s sandboxes. These are the universes that fed our imaginations during our formative years — the books we devoured, the movies that looped endlessly, and the books we memorized. Being handed the reins of storied franchise can be both intimidating and exhilarating; a dream job with sky-high expectations.
Designers and writers who hope to create a game for an established IP during their career.