Environments in games
In this talk Ehsan is going to describe the systematic pipelines and steps to create high quality 3D environments in computer games. Steps such as the general layout and concept, modeling, texturing and lighting to the artistic approach to the positioning of elements in the environment. The talk will be a blend between theoretical concepts as well as practical demonstrations of creating such environments using the proposed tool set.
Novice to intermediate game artists who wants to get in to environment design in computer games.