Speakers


Technology/Programming


  • Christophe Riccio

    Christophe Riccio

    Company: One of the famous game engines we work with every day!!!

    Targeting higher graphics quality games in a massively cross-platform ecosystem

    Detailed Information

  • Tony Albrecht

    Tony Albrecht

    Company: Riot Games

    Holistic Optimisation

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  • Tony Albrecht

    Tony Albrecht

    Company: Riot Games

    Pitfalls of Object Oriented Programming

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  • Sylvain  Cunzi

    Sylvain Cunzi

    Company: Next Games

    Building games as services: lessons from The Walking Dead: No Man's Land

    Detailed Information

  • Mike Acton

    Mike Acton

    Company: Insomniac Games

    Solving the right problems for engine programmers

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  • Peter Walsh

    Peter Walsh

    Company: VFS

    The Challenges of Programming and Delivering Major AAA Titles

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  • Behrang Khoshnood

    Behrang Khoshnood

    Company: Ubisoft, Backend Team Lead

    Our journey to millions of concurrent users

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  • Alireza Ashayer

    Alireza Ashayer

    Company: Medrick Game Studio

    Cheat Prevention Techniques for Mobile Video Games

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  • Ashkan Saeedi Mazdeh

    Ashkan Saeedi Mazdeh

    Company: Apadana

    Creating scalable game servers

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  • Ali Boroumand

    Ali Boroumand

    Company: Get Wrecked

    Intelligent decision making using Utility Theory

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  • Javad Abedi

    Javad Abedi

    Company: Pegah Dadekavan Sharif

    Realtime Games, Challenges and Solutions through BAAS

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  • Yaser Zhian

    Yaser Zhian

    Company: Dead Mage Game Studio

    An Efficient Run-time Type System for C++

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Art


  • Julian Kenning

    Julian Kenning

    Company: Character Art Manager at Natural Motion

    Game Art Development for Mobile Vs Console

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  • Richard Kemp

    Richard Kemp

    Company: Natural Motion

    Creating a Bottled Fantasy Kingdom in the Palm of Your Hand - The Environment Art of Dawn of Titans

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  • Peter Ridgway

    Peter Ridgway

    Company: King

    Developing pipelines for Art, bringing two worlds together

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  • Henry LaBounta

    Henry LaBounta

    Company: Zynga

    Learning to See

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  • Amir Hossein Erfani

    Amir Hossein Erfani

    Company: Space Fox

    Becoming a Game Artist

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  • Saeed Jalabi

    Saeed Jalabi

    Company: Independent

    Management and Team culture in art assets production pipeline

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  • Ehsan Taheri

    Ehsan Taheri

    Company: Medrik

    Why there is a need for concept art? Especially in game projects

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  • Ehsan Dabaghi

    Ehsan Dabaghi

    Company: Freelance Concept Artist

    Environments in games

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  • Hani Abu-Ghazaleh

    Hani Abu-Ghazaleh

    Company: Art Director at Ubisoft Abu Dhabi

    Art directing mobile and console games

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  • Soroush Abbasian

    Soroush Abbasian

    Company: Black Cube Games

    Development process of particle effect in video games

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  • Amin Shahidi

    Amin Shahidi

    Company: Black Cube Games

    Cinematic Animation of Dark Madness:Mind Trap

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  • Ali Kiani Amin

    Ali Kiani Amin

    Company: Foresight Media Studio

    Essential points in visual development

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Game Design


  • David Baron

    David Baron

    Company: Groovy Pulse

     Depression - Can I apply game design techniques to understand mental illness

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  • Wolfgang Walk

    Wolfgang Walk

    Company: Walk Game Productions

    Designing meaning and ethics

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  • Rayna Anderson

    Rayna Anderson

    Company: Eidos-Montréal

    Expanding Existing Universes

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  • Brie Code

    Brie Code

    Company: Tru Luv Media

    Video Games Are Boring

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  • Mahdi Bahrami

    Mahdi Bahrami

    Company: Independent Game Developer

    Designing games based on simple systems

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  • Katharine Neil

    Katharine Neil

    Company: Independent

    Game Design Support Technologies

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  • Christopher Mitchell

    Christopher Mitchell

    Company: Vancouver Film School, Senior Instructor

    Expectations in Game Design

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  • Amir Salamati

    Amir Salamati

    Company: Roomiz Games

    Schools of Design: Board Game Edition

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  • Ario Jafarzadeh

    Ario Jafarzadeh

    Company: King (Global Director of User Experience)

    Unlock Your Team's Creativity Using the Design Sprint Process

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  • Ivan Myakishev

    Ivan Myakishev

    Company: Deedema (Game Designer)

    Chance and Regularity in Clash Royale game design patterns

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  • Kambiz Sirousbakht

    Kambiz Sirousbakht

    Company: Roomiz

    Schools of Design: Board Game Edition

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  • Aidin Zolghadr

    Aidin Zolghadr

    Company: Shotgun Surgeons

    How Free 2 Play Games Are Designed To Make Money

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  • Mohamad Zehtabi

    Mohamad Zehtabi

    Company: Paeezan

    Mathematicians Vs Game Designers

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Production


  • Diego Garzon

    Diego Garzon

    Company: Technical Art Director

    Anyone can make AAA & Hollywood content -Empowering cultures to express themselves.

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  • Keith Fuller

    Keith Fuller

    Company: Fuller Game Production

    What I Wish Someone Had Taught Me

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  • Henry Faber

    Henry Faber

    Company: Gamma Space

    Get it done! Better Small Team Project Management

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  • Luke Muscat

    Luke Muscat

    Company: Prettygreat

    Designing multiplayer for mobile, and not going crazy (mostly)

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  • Baris Ozistek

    Baris Ozistek

    Company: Netmarble EMEA

     Developing High Quality Mobile Games

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  • Farzam Molkara

    Farzam Molkara

    Company: Zorvan Game Studio

    Path of love seemed easy at first, what came was many hardships

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  • Arslan Kiran

    Arslan Kiran

    Company: Bigpoint GmbH

    Discovering the future of local publishing

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  • Aria Esrafilian

    Aria Esrafilian

    Company: Raspina Studio

    Magic of the game polish; Taking steps to the awesomeness !

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  • Alvaro Pinto

    Alvaro Pinto

    Company: Aptoide

    Increase apps distribution and reach with alternatives app stores

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  • Majid Rahmani

    Majid Rahmani

    Company: Black Cube Games

    Thunderbolt: A Shmup Postmortem in Green Uniforms

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  • Pejman Mirza-Babaei

    Pejman Mirza-Babaei

    Company: Execution Labs

    Playtesting for small studios: lessons in playtesting your games

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  • Ali Nadalizadeh

    Ali Nadalizadeh

    Company: TOD Game Studio

    Data-Driven Game Development - The Growth Hacking Approach

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  • Nima Abdollah Zadeh

    Nima Abdollah Zadeh

    Company: Iran Computer and Video Games Foundation

    Protecting your game’s Intellectual Property Rights: An overview of copyright law in Iran and Abroad

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Business


  • Karol Zajaczkowski

    Karol Zajaczkowski

    Company: 11 bit studios

    How to brake a heart into 1000 pieces? Emotions as the key of This War of Mine marketing campaign.

    Detailed Information

  • Ben Kuchera

    Ben Kuchera

    Company: Polygon

    How to get the press to cover your game

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  • Ahmed Alsafar

    Ahmed Alsafar

    Company: Play 3arabi Inc, Co founder

    Panel: What publishers are looking for in your game?

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  • Paul Trowe

    Paul Trowe

    Company: Replay Games

    How to successfully crowd fund your next game

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  • Caglar Eger

    Caglar Eger

    Company: Goodgame Studios

    Panel: What publishers are looking for in your game?

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  • Robert Pontow

    Robert Pontow

    Company: Active Gaming Media Inc.

    Panel: What publishers are looking for in your game?

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  • Nikola Cavic

    Nikola Cavic

    Company: Nordeus

    How to leverage app store trends to stand out

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  • Chris Natsuume

    Chris Natsuume

    Company: Boomzap

    Staying Alive and Redefining Indie: A Boomzap Case Study

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  • Hossein Mazrooei

    Hossein Mazrooei

    Company: Avagames/Papatalab

    Finding investors and fund raising in game industry tip and tricks

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  • Seyed Ahmad Mousavi

    Seyed Ahmad Mousavi

    Company: Red Cap Games

    Why my game is not money making? (How to make money making games?

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  • Hassan Mehdiasl

    Hassan Mehdiasl

    Company: Sourena Game Studio

    Pitching your game in 30 Min

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  • Ehsan Tahmoures

    Ehsan Tahmoures

    Company: Black Cube Games - Game Designer

    Psychological Mechanisms through Metagame for Free to Play games

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