Mike Acton has more than 20 years’ experience in game development. As Engine Director at Insomniac Games, his work is to lead one of the best engine teams ever assembled in the gaming industry focused on both usability and performance. He believes strongly that it is important give back to our community. For him, none of us could have done our jobs well without relying on the work of others and those giants that came before us, and we have a duty to return that favor. Along with sharing the lessons he has learned through building technology for video games, he is also strongly motivated to improve our industry and connect on a more human level with players.
Data-Oriented Design Workshop
What is data-oriented design and how is it applied? Understanding hardware and platform. Analyze data through examples. Analyze and refactor existing codebase and data. Problem solving example exercises.
One day training on data-oriented design (For background on data-oriented design, see Mike Acton's cppcon talk or visit Richard Fabian's page.