Henry has over 25 years of entertainment experience in games, film visual effects, feature animation and television. Most recently at Zynga he held the position of Chief Visual Officer. Prior to Zynga Henry was a Partner/Senior Art Director at Microsoft Studios working with the Xbox One launch team and multiple internal game teams. Henry started in games as a Senior Art Director on “SSX3″ and wrapped up his work at EA art directing “Need for Speed Hot Pursuit” at Criterion Games. Henry’s game contribution credits include “Skate”, “Skate 2″, “NBA Street”, “Need for Speed Hot Pursuit 2″, “Need for Speed Most Wanted”, “Burnout Paradise” and many EA Sports games. Henry is also the Chairman of the board of the San Francisco ACM SIGGRAPH chapter. Henry began his career in New York doing animation work for commercials and network television before moving to film visual effects and feature animation. At PDI/DreamWorks Henry was Visual Effects Supervisor for the Steven Spielberg films “Minority Report” and “A.I.”. His filmography includes “Mission Impossible 2″, “The Prince of Egypt” and at Industrial Light & Magic “Star Trek VII Generations”, “Casper” and “Twister” for which he won a BAFTA award and was nominated for an Academy Award for Best Visual Effects.
Art Directing Games with Vision and Purpose
This master class will focus on several essential aspects of art direction. Henry LaBounta will outline the role of an Art Director and share an example of how an AD can establish and effectively communicate the art vision through an Art Style Guide. Henry and attendees will wrap up with a fun interactive critique session. Henry will provide some screenshots to review but please feel free to also bring some some game imagery you would like to discuss on usb stick.
This class is intended for anyone interested in Art Direction for Games. In addition to AD's and art leads people from other disciplines will also gain a lot of insight into the role of an AD and how they can effectively lead efforts with the whole extended team in creating high quality games.
Attendees will take away insights into AAA Game Art Direction best practices. The interactive critique will give attendees an opportunity to sharpen their critical skills for visuals and get more comfortable giving constructive feedback.