Wojciech Pazdur, working in video game industry for 18 years already, for most of the time was focused on creating photorealistic 3D content. Had participation in the games like “Witcher” and "Painkiller". Now as head of the studio The Farm 51, responsible, among others, for “NecroVisioN,” “Painkiller Hell & Damnation,” “Get Even” and “Chernobyl VR Project.” Currently involved in research and development on 3D graphics, VR, and interactive storytelling, working on Chernobyl-themed survival horror games, based on scans or real locations and stories of catastrophe’s witnesses.
More than 4 years ago, The Farm 51 started to utilize 3D scanning as one of the main tools for the environment and character art creation for games and VR applications. Using photogrammetry, laser, and structural light scanners, we have created, among others, the multiplatform psychological thriller called “Get Even” and the VR application “Chernobyl VR Project” which is a virtual reality interactive documentary about the biggest nuclear catastrophe aftermath. The speech presents the impact of using 3D scanning on design, narratives, art direction and production pipeline.