Rebecca Cohen-Palacios is a UI artist/developer, working on an announced title at Ubisoft Montreal. She’s shipped games like Assassin’s Creed Origins, Assassin’s Creed Syndicate and Shape Up (Kinect). Before switching to a career in game development, Rebecca spent six years designing user interfaces for websites, apps and digital experiences. She’s also the co-founder and director of Pixelles; a non-profit organization dedicated to empowering more women-in-games through free programs, events and community love + support. Rebecca is a passionate advocate for diversity, inclusion, community organizing and driving change through grassroots initiatives.
How can user interface (UI) design enhance the stories our games tell and player immersion? Does bad UI present a hidden cost? What does incorporating accessibility through UI mean to our players' experiences? Using hands-on examples, we'll see how user interfaces can be so much more than critical messages, popups, menus, and mundane vessels for information.
Accessible and understandable for all levels of experiences and roles in the games industry.