Navid Shadrokh

Navid Shadrokh photo
Company:
Black Cube Games
Position:
2D Concept Artist
Talk title:

Silhouette-Based Character Design

Country:

Iran

Bio:

internships Learning 3D Max – Bazinama Magazine 3D Animation – Gol Agha Studio Designing Anatomy Master Class Designing Character Master Class Experience Project: Sara’s New Life Owner: Yara Games Genre: 3rd Person Life Style Game Project: The Legend of Roozbeh Owner: Institute for the Intellectual Development of Children and Young Adults Genre: Turn-Based Project: G13 Animation Series & Shangool Abad Animation Series Owner: GolAgha – SABA Project: Castle Keeper Online Owner: Median Games Genre: Tower Defense Project: Parvaneh Owner: Bearded Bird Genre: Action Adventure Project: Dark Madness: Mind Trap Owner: Tousan Gaam Co. Genre: 3rd Person Shooter Project: Uncle Nowrooz Owner: Median Games Genre: Puzzle Platformer Project: Moomin House Owner: Black Cube Games Genre: Casual Arcade Project: Dominance War 5 International Contest Owner: Game Artisans Skills Animation and Rigg proficiency – 3D Max Designing Anatomy and Character – Adobe Photoshop Video Editing – Adobe Premier Graphic Design (Posters, Illustration, Commercial and Teasers)

Talk abstract:

what should you know about character backstory and its role in the game what is the pipeline in 2D character design how to make silhouette based on geometric shapes how to use props and details for your character silhouette how to choose a better figure for your character what color pallets should you choose based on the game art style and story what is character sheet and why it's important

Audience:

beginners concept artist and character artist 2D and 3D (basic content for students or young professionals), intermediate concept artist and character artist 2D and 3D (for pros with more than 2 years in the field)