Dmytro Baidachnyi

Dmytro Baidachnyi photo
Company:
Serious Cake
Position:
Technical Artist
Talk title:

The effective shaders usage for environment generation

Country:

Bio:

https://www.linkedin.com/in/dim-baidachnyi-9b981b47/

Talk abstract:

- short information about the game - small introduction to shaders in general - the describtion of the game map. Characteristics of the map - the basis of the map appearance — linear interpolation - step by step algorythm for climate zone creation - shader algorythm for climate zones - overall conclusion about the size of textures - the describtion of algorythm of generation of algorythm of objects on the map regarding climate zones - the general approach of development of trees - theoretical foundation of procedural animation - algorythm of preparinng 3d model of a tree for the shader processing - fragment shader and coloring the tree texture - snow on the tree branches depending on climate zones - the principlу of processing of heightmaps in shader - conclusion

Audience:

Technical Artists, Developers, 3D Artists