1. Have game accelerators been successful in production?
2. Can teams who have joined companies maintain their character in the long run?
3. Can consultation networks in accelerators involve themselves in projects and consults all teams?
4. Are major game development companies in Iran capable of providing smaller teams with proper and effective economic and production support?
5. What is the role of accelerators in proper publishing of the product?
6. Are we currently in need of fewer but bigger companies? Or more but smaller ones?