Three basic strategies for the success of Iranian games in domestic as well as global markets

Three basic strategies for the success of Iranian games in domestic as well as global markets
5 July 2018

In the opening speech of the TGC 2018, the director of the National Computer Games Foundation described three strategies of the Foundation to help the Iranian games to be successful in the domestic and international markets.
According to the public relations of the Foundation, Hasan Karimi Qedoosi said: "Computer games are borderless and limitless, and no matter how hard various countries try to limit it, the industry will continue to evolve.”

Adding that Iran is no exception as well in game making, he continued: "Today, we can proudly hold our head up and declare that, despite all the limitations of recent years, we are the largest player of this industry in the Middle East and North Africa region". We are announcing in TGC Today in TGC, as the largest educational and business event in the region, we are announcing that with the efforts of both you and us, these limitations will become less effective with your and our common efforts.
Director of the National Computer Games Foundation said: "The success of the gaming industry in the country is owed to the players who talked to their people with the language of game and are now ready to speak with the same very language with other countries in the world.
"You are not alone on this path," Karimi told the gamers and game makers. The horizons that the Foundation has portrayed with your help is clear and we want to have a maximum share of the domestic and global markets and keep our position as the largest producer of games in the Middle East and North Africa. In this way, three fundamental strategies will be pursued by the National Computer Games Foundation.

"Our industry needs transparent financial and non-financial support and professional training," he said, stating that the first strategy is to strengthen the domestic industry. You can visit the Hamgera Pavilion at the TGC and become familiar with the Foundations comprehensive and transparent system for boosting the industry. It takes more than a year to design the system and it inaugurates by the end of current Iranian calendar (Mid July).

Managing Director of the National Computer Games Foundation emphasized that holding joint international courses and the dispatching Iranian teams to foreign events will be seriously pursued with this year.
Karimi added that in a survey conducted in 1396, the latest statistics on the gaming industry have been extracted and the initial statistics have been published. He also said: “in the coming months, further analysis of the report will be provided to enable game makers to have smarter choices in making games.

He said to internationalize computer games industry along with preserving the local identity is the second strategy of the Foundation. He added, “ You can see the manifestation of this strategy in the TGC. I hope the Iranian game makers will take the opportunity of this event to benefit the gathering in the next 2 days and get familiar with international speakers and do the necessary networking to share their knowledge and experiences. the most successful companies in the area of computer games are the ones that create a huge network of domestic as well as international experts in which they constantly share their experiences.” 
“It’s time to multiply our success in releasing foreign games," Karimi said, stressing that without entering the global markets, our gaming industry will not boom. Now this opportunity has been given to Iranian game makers to introduce their games in TGC to more than 20 international publishers and 50 foreign speakers.
Managing director of the National Computer Games Foundation said that the third strategy is to protect internal markets and added: "We have a duty to create competitive advantage for domestic players in competing with foreign game makers. To do so, 10 percent duty will be imposed on foreign made games and will contribute that amount to the development and quality of Iranian projects.

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TGC officially kicked off

TGC officially kicked off
5 July 2018

Tehran Game Convention 2018 event has officially inaugurated at 8am today with the participation of more than 1300 participants, 46 foreign and 26 domestic speakers, more than 20 foreign publishers and 10 Iranian and foreign gaming companies.

At the inauguration ceremony, Kate Edwards, former director of the International Game Developer Association (IGDA) and Hassan Karimi Qodoosi, Chairman of the National Computer Games Foundation, delivered keynote speeches, according to the public relations of the National Computer Games Foundation.

After the inauguration ceremony, in an attractive event and in Pitch Fest section, nominees of the Gamistan Award had the opportunity to introduce their games to publishers, investors and interested participants.
There are also 60 domestic and foreign participants in the exhibition section. Also, five Master Classes of TGC 2018 were set up yesterday at the National Game Developing Institute.

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The nominees for Gamistan Award are announced / People’s Choice Awards Started

The nominees for Gamistan Award are announced / People’s Choice Awards Started
20 June 2018

With the announcement of the first Gamistan Awards in two sections of PC and Mobile games in TGC2018, the competition for the best game by people has commenced.
The international jury of Gamistan Awards have announced the nominees for Best Visual, Most Innovative, and Best Game for PC as well as for mobile platform.
In PC section, the nominees for Best Visual are Woodfarer, Bardia, and Flipping Filip. As for the Most Innovative Game, the nominees in this category are Woodfarer, Flipping Filip, Musa A Brother’s Story. The last Dead End, Flipping Filip and Bardia are nominated for Gamistan Awards Best Game for PC.
In mobile section, the nominees for Best Visual are Around Mars, Harmony, O, Colimus!, Papa Land: Head’s Escape.
The winner of Gamistan Awards Best Game for Mobile is to be selected from among games titled Police Patrol, Papa Land: Head’s Escape, Man Vs. Missile, Around Mars, Electron, and Harmony.
With the announcement of the nominees for Gamistan Awards, the competition for People’s Choice Awards has commenced and in a list of 17 titles, game fans can vote for their favorite game at The deadline for voting is June 25, 2018.
Since the titles nominated for Best Game for PC award have not been released to the public, they cannot be set for votes by audience.
Game developers whose games have been nominated for Gamistan Award, in addition to free passes for participation in TGC2018, will have the opportunity to meet with international publishers and buyers on the first day of the event. The Winners of Gamistan Award will be announced on July 6, 2018 at TGC2018 closing ceremony.
More than 90 games from 10 countries including Iran, India, Pakistan, Kazakhstan, Armenia, Turkey, Bahrain, Egypt, and Azerbaijan have participated in TGC2018 and have game titles registered for Gamistan Award, from which 14 have been foreign and 76 have been titles from Iran. Among the nominees, Tangled Up!, and Man Vs. Missile are from India, Musa’s Brother is from Bahrain, and The last Dead End is from Azerbaijan.

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White Nights St. Petersburg offers a discount for TGC attendees

White Nights St. Petersburg offers a discount for TGC attendees
8 June 2018

The next White Nights conference will be held on June 28-29, 2018 in St. Petersburg. Over 1,600 attendees are expected.

Valve, Game Insight, Nevosoft, Ubisoft Massive, Appodeal, Unreal Engine,, MyTona, AppCPI, G5 Games, Corona, Pixonic, Google, Housemarque, Facebook, Vungle, Wargaming, Social Quantum, App Annie, Bohemia Interactive, Small Giant Games and many other companies have already confirmed their participation. The program is available on the conference website.

The show will feature workshops held by Google, Facebook and iOS representatives. The sessions require pre-registration on the conference website.

The Developer Exhibition will once again be held as a part of the White Nights, where over 150 talented teams from all over the world will showcase their best games in order to meet leading publishers, representatives of platforms, investors and to receive valuable feedback from industry gurus and fellow colleagues. Best of the best will receive a trophy and great prizes at the Indie Game Cup Awards Ceremony. We are accepting applications for the Developer Exhibition ( and for the Indie Game Cup until June 8, 2018.

The agenda also includes great networking events: pre-party sponsored by Unreal Engine to be held on the day preceding the event and the main all-night party on the huge sailing ship The Flying Dutchman at the end of the first day.

To get 10% off the ticket price use the promo code TGC10 on the conference website.

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June 8, 2018: Last chance to purchase a booth at TGC 2018

June 8, 2018: Last chance to purchase a booth at TGC 2018
31 May 2018

June 8, 2018 marks the deadline to purchase a booth at TGC2018 international event exhibition.

Since the executive team is in charge of design and print processes for the booths, and due to time limitations, the deadline to purchase booth will only be available unit June 8, 2018.

All the 4, 6, 12, and 18 m2 booths are sold out and a few number of 9 m2 booths are available for purchase only.

Booth holders at TGC shall exhibit their latest achievements for domestic members of the industry as well as a minimum number of 20 international publishers.

TGC2018, the greatest B2B and commercial-educational event of the video games industry in the Middle East is hold on July 5 and 6, 2018 at the Conference Center of IRIB in Tehran, with participation of more than a thousand active members of the game development field.

To purchase your booth, please visit

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