Tehran Game Convention 2017 - 6-7th July

3 9 Days
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Conference Program

  • Show all

  • Business & Marketing

    Hall E

    9:30-10:20

     

    TBA

    Tea Break

    10:20-10:40

    Tea Break

    Tea Break

    Hall E

    10:40-11:30

    Seyed Ahmad Mousavi-Red Cap Games

    Why my game is not money making? (How to make money making games?)

    Tea Break

    11:30-11:50

    Tea Break

    Tea Break

    Hall E

    11:50-12:40

    Ben Kuchera -Polygon

    How to get the press to cover your game

    Lunch Break

    12:50-14:00

    Lunch Break

    Lunch Break

    Hall E

    14:10-15:00

    Hassan MehdiAsl - Sourena Game Studio

    Pitching your game in 30 Min

    Tea Break

    15:00 - 15:20

    Tea Break

    Tea Break

    Hall E

    15:20-16:10

    Baris Ozistek-Netmarble

    Developing High Quality Mobile Games

    Hall E

    16:30-17:20

    Investment Opportunities in the Iranian game Industry

  • Production

    Hall D

    9:30-10:20

    Pejman Mirza Babaei-Execution Labs

    Playtesting for small studios: lessons in playtesting your games

    Tea Break

    10:20-10:40

    Tea Break

    Tea Break

    Hall D

    10:40-11:30

    Henry Faber-Gamma Space

    Get it done! Better Small Team Project Management

    Tea Break

    11:30-11:50

    Tea Break

    Tea Break

    Hall D

    11:50-12:40

    Keith Fuller - Fuller Production

    What I wish someone had taught me

    Lunch Break

    12:50-14:00

    Lunch Break

    Lunch Break

    Hall D

    14:10-15:00

    Mojan Ahmadi - Digipen USA

    Game Developers and Educators: Where are we missing the mark for employability?

    Tea Break

    15:00 - 15:20

    Tea Break

    Tea Break

    Hall D

    15:20-16:10

    Diego Garzon - Vancouver Film School

    Anyone can make AAA & Hollywood content -Empowering cultures to express themselves.

    Hall D

    16:30-17:20

    Luke Muscat - Pretty Great

    Designing multiplayer for mobile, and not going crazy (mostly)

  • Game Design

    Hall C

    9:30-10:20

    Wolfgang Walk-Walk Game Productions

    Designing meaning and ethics

    Tea Break

    10:20-10:40

    Tea Break

    Tea Break

    Hall C

    10:40-11:30

    Mohamad Zehtabi-Paeezan Game Studio

    Mathematicians Vs Game Designers

    Tea Break

    11:30-11:50

    Tea Break

    Tea Break

    Hall C

    11:50-12:40

    Ivan Myakishev - Deedema

    Chance and Regularity in Clash Royale game design patterns

    Lunch Break

    12:50-14:00

    Lunch Break

    Lunch Break

    Hall C

    14:10-15:00

    Aidin Zolghadr - Shotgun Surgeons

    How Free 2 Play Games Are Designed To Make Money

    Tea Break

    15:00 - 15:20

    Tea Break

    Tea Break

    Hall C

    15:20-16:10

    Rayna Anderson-Eidos Montreal

    Expanding existing universes

    Hall C

    16:30-17:20

    Kambiz Sirousbakht & Amir Salamati-Roomiz

    Schools of design: Board Game Edition1

  • Arts & Animation

    Hall B

    9:30-10:20

    Amin Shahidi - Black Cube Games

    Cinematic Animation of Dark Madness:Mind Trap

    Tea Break

    10:20-10:40

    Tea Break

    Tea Break

    Hall B

    10:40-11:30

    David Coleman - Microsoft Canada

    Rigging for Gears of War 4

    Tea Break

    11:30-11:50

    Tea Break

    Tea Break

    Hall B

    11:50-12:40

    Ehsan Taheri - Medrick

    Why there is a need for concept art? Especially in game projects

    Lunch Break

    12:50-14:00

    Lunch Break

    Lunch Break

    Hall B

    14:10-15:00

    Henry LaBounta - Zynga

    Learning to See

    Tea Break

    15:00 - 15:20

    Tea Break

    Tea Break

    Hall B

    15:20-16:10

    Soroush Abbasian - Black Cube Games

    Development process of particle effect in video games

    Hall B

    16:30-17:20

     Peter Ridgeway King

    Developing pipelines for Art, bringing two worlds together

  • Technology/Programming

    Hall A

    9:30-10:20

    Behrang Khoshnood - Ubisoft

    Our journey to 1.5 M Concurrent users

    Tea Break

    10:20-10:40

    Tea Break

    Tea Break

    Hall A

    10:40-11:30

    Christophe Riccio - Unity

    Targeting higher graphics quality games in a massively cross-platform ecosystem

    Hall A

    11:50-12:40

    Tony Albrecht Riot Games

    Pitfalls of Object Oriented Programming - Revisited

    Lunch Break

    12:50-14:00

    Lunch Break

    Lunch Break

    Hall A

    14:10-15:00

    Ashkan Saeedi Mazdeh -Apadana

    Creating scalable game servers

    Tea Break

    15:00-15:20

    Tea Break

    Tea Break

    Hall A

    15:20-16:10

    Alireza Ashayer - Medrick Game Studio

    Cheat Prevention Techniques for Mobile Video Games

    Hall A

    16:30-17:20

    Peter Walsh - Vancouver Film School

    The Challenges of Programming and Delivering Major AAA Titles

  • Show all

  • Business & Marketing

    Hall E

    9:30-10:20

    Karol Zajaczkowski - 11 bits

    How to brake a heart into 1000 pieces? Emotions as the key of This War of Mine marketing campaign

    Tea Break

    10:20-10:40

    Tea Break

    Tea Break

    Hall E

    10:40-11:30

    Hossein Mazrooei - Avagames & Papatalab

    Finding investors and fund raising in game industry tip and tricks

    Tea Break

    11:30-11:50

    Tea Break

    Tea Break

    Hall E

    11:50-12:40

    To be Announced

    Panel : Challenges of User Acquisition and Proper Publishing of games in the Iranian market

    Hall E

    14:10-15:00

    To be announced

    To be announced

    Lunch Break

    12:50-14:00

    Lunch Break

    Lunch Break

    Hall E

    15:20-16:10

    Chris Natsuume - Boomzap

    Staying Alive and Redefining Indie: A Boomzap Case Study

    Hall E

    16:30-17:20

    Nikola Cavic - Nordeus

    How to leverage app store trends to stand out

  • Game Design

    Hall C

    9:30-10:20

    Brie Code - Tru Luv Media

    Video Games Are Boring

    Hall C

    10:40-11:30

    Mehdi Bahrami - Indipendent Game Developer

    Designing games based on simple systems

    Hall C

    11:50-12:40

    David Baron - Groovy Pulse

    Depression - Can I apply game design techniques to understand mental illness?

    Hall C

    15:20-16:10

    Christopher Mitchell - Vancouver Film School

    Expectations in Game Design

    Hall C

    14:10-15:00

    Katherine Neil Indiependent Game Developer

    Game Design Support Technologies

    Hall C

    16:30-17:20

    Ario Jafari - King

    Unlock Your Team's Creativity Using the Design Sprint Process

  • Arts & Animation

    Hall B

    9:30-10:20

    Ali Kiani Amin - Foresight media studio

    Essential points in visual development

    Hall B

    10:40-11:30

    Richard Kemp - Natural Motion

    Creating a Bottled Fantasy Kingdom in the Palm of Your Hand - The Environment Art of Dawn of Titans

    Hall B

    11:50-12:40

    Ehsan Dabaghi - Freelance Artist

    Environments in games

    Hall B

    14:10-15:00

    Julian Kenning - Natural Motion

    Game Art Development for Mobile Vs Console

    Hall B

    15:20-16:10

    Saeed Jalabi - Freelance Artist

    Management and Team culture in art assets production pipeline

    Hall B

    16:30-17:20

    AmirHosein Erfani - Space Fox

    How to become an Artist?

  • Production

    Hall D

    9:30-10:20

    Aria Esrafilian - Raspina studio

    Magic of the game polish; Taking steps to the awesomeness !

    Tea Break

    10:20-10:40

    Tea Break

    Tea Break

    Hall D

    10:40-11:30

    Ali Nadalizadeh - TOD Games

    Data-Driven Game Development - The Growth Hacking Approach

    Hall D

    11:50-12:40

    Farzam Molkara - Zorvan Game Studio

    Path of love seemed easy at first, what came was many hardships

    Lunch Break

    12:50-14:00

    Lunch Break

    Lunch Break

    Hall D

    14:10-15:00

    Mehrdad Ashtiani - Medrik Game Studio

    To be a dedicated scrum master or not - Thats the Question!

    Hall D

    15:20 - 16:10

    Amir H Fassihi - Dead Mage

    Looking Inside!

    Hall D

    16:30-17:20

    Majid Rahmani - Black Cube Games

    Thunderbolt: A Shmup Postmortem in Green Uniforms